| Tasks, such as, counting to ten, and controlling the mettlesome Squirks, challenges Max Matic and his friends to invent a new type of number machine. 08DR PI 15 min. |
| While searching for a consummate counting machine, Max discovers new uses for counting past ten, which lead him to unravel the concept of base ten. 08DR PI 15 min. |
| Binary numbers arrive on the scene when Max tricks the Squirks into grouping together to help signal the difference between noon and midnight. 08DR PI 15 min. |
| Discovering Squirks have an input and output, as well as an electrical state of either one or zero; Max begins arranging them into codes, resulting in the first primitive computer. 08DR PI 15 min. |
| The Matics are overjoyed with the new computer, but its huge size and limited memory soon make it too much of a burden. Once again Max rises to the occasion and discovers the meaning of "generation." 08DR PI 15 min. |
| Once the size of the computer has been reduced; the Matics' wild creativity prompts Max to invent the concept of computer-aided design (CAD) and computer-aided manufacturing (CAM). 08DR PI 15 min. |