The Matics Series Title Listing Home 1. Counting to Ten
Tasks, such as, counting to ten, and controlling the mettlesome Squirks, challenges Max Matic and his friends to invent a new type of number machine. 08DR PI 15 min.

2. Learning Base Ten
While searching for a consummate counting machine, Max discovers new uses for counting past ten, which lead him to unravel the concept of base ten. 08DR PI 15 min.

3. Binary Numbers
Binary numbers arrive on the scene when Max tricks the Squirks into grouping together to help signal the difference between noon and midnight. 08DR PI 15 min.

4. Primitive Computer
Discovering Squirks have an input and output, as well as an electrical state of either one or zero; Max begins arranging them into codes, resulting in the first primitive computer. 08DR PI 15 min.

5. Computer Memory
The Matics are overjoyed with the new computer, but its huge size and limited memory soon make it too much of a burden. Once again Max rises to the occasion and discovers the meaning of "generation." 08DR PI 15 min.

6. Creating With Computers
Once the size of the computer has been reduced; the Matics' wild creativity prompts Max to invent the concept of computer-aided design (CAD) and computer-aided manufacturing (CAM). 08DR PI 15 min.

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